In general, available in all license levels of LP360, but some tools require specific licenses as noted.
🆕The Immersive Profile provides an updated way to inspect your LiDAR data in cross section, using the same visualization technology as the Immersive View . It combines profile inspection with tools for controlling the display, measuring features, and editing point classifications.
Use the Immersive Profile to examine elevation changes, distinguish vegetation and structures from the ground, and review point classifications.
The Immersive Profile is found on the LP360 Navigation Toolbar, the Map Tab of the ribbon, or the View menu.
| Note: The Immersive Profile is designed to work seamlessly with LAS layers that have been pyramided into the LPLAS format. This efficient data structure ensures smooth performance and optimal visualization of large point cloud datasets. LAS Layers with QVR pyramids may not be used with the Immersive View. |
| Note 2: In 2026.2 to access the Immersive profile go to Project Settings --> Global --> Enable Immersive Profile |
Immersive Profile Toolbar
The Immersive Profile toolbar provides tools for navigating, visualizing, measuring, and classifying point cloud data.
Classification Toolbar
Includes the different classification tools from the classification toolbar.
Classify Below Line, Classify Above Line and Classify points within distance.
| Tip: when classifying, press space twice to confirm the classification |
Toggles to the side and Toggles to the Z
Lock and unlock the position of the profile, if you unlock both tools the profile becomes a 3D Viewer box that can be rotated.
Vertical Scale
Fine-tune the vertical exaggeration of your point cloud to emphasize subtle elevation changes. This is especially useful for analyzing terrain features or identifying small variations in your data. Similar to setting the Vertical Scale for the Profile and setting the Vertical Scale for the 3D Window.
Point Spacing
Fine tune the space distance between points. This tool helps identify gaps, verify scan quality, and evaluate the consistency of point distribution across the profile.
🆕Shading Mode (Tri‑State Dropdown)
The Shading Mode control provides a tri‑state dropdown that allows users to select how points are rendered in the Immersive Viewer. Each shader mode provides its own set of adjustable rendering parameters.
Available Shader Modes:
🆕No Shader
Displays points using standard point‑based rendering with no shader effects applied.
This mode most closely reflects traditional point cloud visualization and is suitable for general navigation and inspection.
Sprite Mode Shader
Renders points using a sprite‑based shader to improve visual density and continuity.
This mode enhances point visibility and produces a smoother, more continuous appearance, which is particularly useful for large datasets or sparsely sampled areas.
Sprite Mode Shader – Rendering Controls
When Sprite Mode Shader is selected, an expanded set of rendering controls becomes available. These controls allow fine‑tuning of point appearance, density blending, and depth behavior to improve visual continuity and interpretability.
Response Dampening
Controls how aggressively point appearance responds to depth and blending changes. Higher values smooth visual transitions in dense areas.
Hardness
Adjusts the sharpness of sprite edges. Higher values produce crisper point boundaries, while lower values create softer blending between points.
Edge Strength
Controls the visibility of point edges relative to their interiors. Increasing this value emphasizes point outlines.
Sample Size (Pixels)
Defines the sampling size used when rendering sprites. Larger values result in smoother appearance but may reduce fine detail.
Point Size Range (Pixels)
Specifies the minimum and maximum allowable point size in screen pixels. This helps maintain visual consistency across varying zoom levels.
Depth Blend Factor
Controls how strongly points blend when overlapping in depth. Increasing this value reduces visual clutter in dense or overlapping regions.
Point Size Scale
Applies a global scale factor to point size, allowing quick adjustment of overall point visibility without changing the range limits.
Tip: Sprite Mode is best suited for large datasets or areas where improved visual continuity is needed.
🆕X‑Ray Shader
Applies an X‑ray style shader that reduces visual occlusion by making overlapping geometry more transparent.
This mode is useful for inspecting interior or obscured features, such as utilities, vertical structures, or complex overlapping surfaces.
X‑Ray Shader – Transparency Controls
When X‑Ray Shader is selected, a simplified set of controls is provided, focused specifically on transparency and depth penetration.
Sample Size (Pixels)
Defines the sampling size used for X‑Ray rendering. Adjusting this can balance visual smoothness against fine detail.
Near – Far Alpha
Controls transparency falloff based on depth.
- Near Alpha defines the opacity of points closer to the viewer
- Far Alpha defines the opacity of points further from the viewer
Adjusting this range allows users to see through foreground geometry while still retaining depth context.
Use Case: X‑Ray Mode is particularly useful for inspecting obscured or interior features, such as utilities, façades, or overlapping structures.
Show Feature Layers
Overlay and visualize feature layers directly within the immersive environment. This allows you to integrate vector data, such as building footprints or utility lines, with your LiDAR point cloud for a comprehensive analysis. Only the Feature Layers enabled in the Feature Layers Properties Page of the 3D View Properties -> Display Tab are displayed in the Immersive View when the Show Features Layers is enabled.
Density
Control the point density displayed in the Immersive Viewer with the density slider. This feature allows you to optimize performance by adjusting the level of detail from minimum (sparse) to maximum (dense) based on your hardware capabilities and specific needs.
Immersive profile settings
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