In general, available in all license levels of LP360, but some tools require specific licenses as noted.
LP360 introduces the Immersive View, a revolutionary way to visualize your LiDAR data. Unlike the traditional 3D Viewer, which limits you to small sections, the Immersive View allows you to explore your entire LPLAS point cloud in a seamless, interactive 3D environment. The Immersive View displays all LAS Layers visible in the Table of Contents (TOC) and applies the same Live View filter to those as applied to the 3D Viewer. The Immersive View
is found on the LP360 Navigation Toolbar, the Map Tab of the ribbon, or the View menu.
Learn more about navigating in the Immersive Viewer
Figure 1: Point Cloud displayed in the Immersive Viewer
Immersive View Toolbar
Figure 2: Immersive Viewer toolbar
Draw Clipping Plane Toolbar
*Introduced in 2025.1
Figure 3: Draw Clipping Plane Toolbar
| Start Clipping | Keep Outside | Redo Last Clipping Plane | Stop Clipping | ||||
| Keep Inside | Undo Last Clipping Plane | Clear All Clipping Planes |
Immersive Image Explorer Toolbar
*Introduced in 2025.2
Requires an LP360 Land Standard or an LP360 Drone license.
Figure 4: Immersive Image Explorer Toolbar
| Immersive Image Picker | Hide/Show Point Clouds |
|
Geo Images or |
Close Immersive Image Explorer | |||
| Hide/Show Images |
Vertical Scale
Fine-tune the vertical exaggeration of your point cloud to emphasize subtle elevation changes. This is especially useful for analyzing terrain features or identifying small variations in your data. Similar to setting the Vertical Scale for the Profile and setting the Vertical Scale for the 3D Window.
Figure 5: Set Vertical Scale dialog
.
🆕Shading Mode (Tri‑State Dropdown)
The Shading Mode control provides a tri‑state dropdown that allows users to select how points are rendered in the Immersive Viewer. Each shader mode provides its own set of adjustable rendering parameters.
Available Shader Modes:
🆕No Shader
Displays points using standard point‑based rendering with no shader effects applied.
This mode most closely reflects traditional point cloud visualization and is suitable for general navigation and inspection.
Sprite Mode Shader
Renders points using a sprite‑based shader to improve visual density and continuity.
This mode enhances point visibility and produces a smoother, more continuous appearance, which is particularly useful for large datasets or sparsely sampled areas.
Sprite Mode Shader – Rendering Controls
When Sprite Mode Shader is selected, an expanded set of rendering controls becomes available. These controls allow fine‑tuning of point appearance, density blending, and depth behavior to improve visual continuity and interpretability.
Response Dampening
Controls how aggressively point appearance responds to depth and blending changes. Higher values smooth visual transitions in dense areas.
Hardness
Adjusts the sharpness of sprite edges. Higher values produce crisper point boundaries, while lower values create softer blending between points.
Edge Strength
Controls the visibility of point edges relative to their interiors. Increasing this value emphasizes point outlines.
Sample Size (Pixels)
Defines the sampling size used when rendering sprites. Larger values result in smoother appearance but may reduce fine detail.
Point Size Range (Pixels)
Specifies the minimum and maximum allowable point size in screen pixels. This helps maintain visual consistency across varying zoom levels.
Depth Blend Factor
Controls how strongly points blend when overlapping in depth. Increasing this value reduces visual clutter in dense or overlapping regions.
Point Size Scale
Applies a global scale factor to point size, allowing quick adjustment of overall point visibility without changing the range limits.
Tip: Sprite Mode is best suited for large datasets or areas where improved visual continuity is needed.
🆕X‑Ray Shader
Applies an X‑ray style shader that reduces visual occlusion by making overlapping geometry more transparent.
This mode is useful for inspecting interior or obscured features, such as utilities, vertical structures, or complex overlapping surfaces.
X‑Ray Shader – Transparency Controls
When X‑Ray Shader is selected, a simplified set of controls is provided, focused specifically on transparency and depth penetration.
Sample Size (Pixels)
Defines the sampling size used for X‑Ray rendering. Adjusting this can balance visual smoothness against fine detail.
Near – Far Alpha
Controls transparency falloff based on depth.
- Near Alpha defines the opacity of points closer to the viewer
- Far Alpha defines the opacity of points further from the viewer
Adjusting this range allows users to see through foreground geometry while still retaining depth context.
Use Case: X‑Ray Mode is particularly useful for inspecting obscured or interior features, such as utilities, façades, or overlapping structures.
Show Feature Layers
Overlay and visualize feature layers directly within the immersive environment. This allows you to integrate vector data, such as building footprints or utility lines, with your LiDAR point cloud for a comprehensive analysis. Only the Feature Layers enabled in the Feature Layers Properties Page of the 3D View Properties -> Display Tab are displayed in the Immersive View when the Show Features Layers is enabled.
Clip Immersive View
Precisely define your area of interest with the clipping tools (introduced in version 2025.1). This feature lets you isolate specific portions of your point cloud for focused analysis, minimizing visual clutter and improving performance.
Draw Clipping Plane
The Draw Clipping Plane tool enables the Draw Clipping Plane toolbar (Figure 3) to assist the user in precisely defining the area of interest.
Start Clipping
Starts the process of defining a clipping plane.
Keep Inside / Outside
Allows the user to decide if the inside or outside of the defined plane is to be kept.
Undo / Redo Last Clipping Plane
Removes or reapplies the last clipping plane in the srack of defined clipping planes.
Clear All Clipping Planes
Removes all defined clipping planes.
Stop Clipping
Ends the process of defining a clipping plane.
Clip Immersive Viewer to Profile Extent
Shortcut to define clipping planes in the Immersive View that reflect the defined extents of the Profile Window .
Classify by Polygon
Perform classification by polygon directly within the Immersive Viewer, much like the Classify by Polygon tool in the Map and Profile toolbars. The Classify by Polygon tool in the Immersive Viewer uses the settings of the Classification tab. Use polygons to define areas for classifying points based on their spatial relationships. This intuitive workflow streamlines the classification process and empowers you to make quick adjustments.
Density
Control the point density displayed in the Immersive Viewer with the density slider. This feature allows you to optimize performance by adjusting the level of detail from minimum (sparse) to maximum (dense) based on your hardware capabilities and specific needs.
How to use the Immersive Viewer
Watch this video for a demonstration and tour of the Immersive Viewer Window in LP360.
Important Note: The Immersive Viewer is designed to work seamlessly with LAS layers that have been pyramided into the LPLAS format. This efficient data structure ensures smooth performance and optimal visualization of large point cloud datasets. LAS Layers with QVR pyramids may not be used with the Immersive View.
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